![]() Weapons and armour tend to change more often in Traveller campaigns than in D&D campaigns because many weapons are illegal on many worlds (see Post I). The algorithm for calculating the modifier isn’t immediately obvious, so this has to be looked up every time someone takes damage.ģ. Unlike D&D, ability scores in Traveller can change every round. When ability scores change, so does the modifier. Similar to D&D, ability scores grant a die modifier to skill checks. The built-in character sheet doesn’t have a good way to differentiate current ability scores vs. Instead (like Numenera, and other RPGs), damage reduces ability scores directly. ![]() ![]() Here’s a few issues with the built-in sheet:ġ. ![]()
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